PENGEMBANGAN MEDIA PEMBELAJARAN MONOPOLI BERBASIS GAME HAGO PADA MATERI VIRUS KELAS X SMA
Abstract
The purpose of this study is to analys the quality of monopoly based on Game Hago. The Hago Game-based monopoly on virus material for class X SMA is very feasible as a learning medium with the percentage of material experts being 84% (very feasible), media experts being 96% (very feasible). Game-based monopoly Hago gets a response from expert practitioners who are teachers of Biology subjects at the Hang Tuah Tarakan High School of 94% (very feasible) and student responses using Hago Game-based Monopoly learning media are 92% (very good).
Â
Keywords: Â Monopoly based on Hago Game, Quality
Full Text:
PDFReferences
Akbar, Sa’dun. (2013). Instrumen Perangkat Pembelajaran. Bandung: Rosdakarya
Andi, Prastowo. (2011). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: Diva Press.
Arsyad, Azhar. (2010). Media Pembelajaran. Jakarta : PT. Grafindo Persada.
Bahaudin, Taufik. (1999). Brainware Management: Generasi Kelima Manajemen Manusia. Elex Media Komputindo: Jakarta
Daryanto. (2009). Media Pembelajaran Perannya Sangat Penting dalam Mencapai Tujuan Pembelajaran. Gaya Media. Jakarta.
Lutfi. (2007). Strategi Pembelajaran Biologi. Padang: UNP Press.
Monica, L. dan Christina, L. (2011). Efek Warna dalam Dunia Desain dan Periklanan. Humaniora, Vol.2, No.2 : 1084-1096
Ratminingsih, N. M. (2016). Efektifitas Media Audio Pembelajaran Bahasa Inggris Berbasis Lagu Kreasi di Kelas Lima Sekolah Dasar. Jurnal Pendidikan Indonesia
Sugiyono. 2016. Metodologi Penelitian Pendidikan. Bandung, Alfabeta.
Thigajaran, S. S,,el, D.S. Smmel, M.I. 1974. Intruksional Development For Teacher Of Exceptional Children. Blomington: Indiana University.
Trinovitasari, Ajeng. (2015). Penggunaan Permainan Monopoli Sebagai Media Pembelajaran dalam Meningkatkan Motivasi Belajar Ilmu Pengetahuan Sosial Siswa Sekolah Menengah Pertama. Skripsi. Univarsitas Islam Negeri. Jakarta
Vebrianto, R dan Osman, K. (2011). The Effect Of Multiple Media Instruction In Improving Students Science Process Skill And Achievement. Proeedia-Social and Behavioral Sciences.
DOI: https://doi.org/10.35334/biopedagogia.v2i1.1719
Refbacks
- There are currently no refbacks.
Abstracted/Indexed by: